| | It's not a bug... if you want to defend against it, you need more military. And try to prevent him from gathering units in your countries, assassinate him and destroy his units. War was never the brightest idea of mankind... but surely the most exciting! Join now!
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| Hey, I put much effort into this rebellion. It's just fair, that I succeeded.
See point 23 in the FAQ - no bug or trick, just bad-ass math! ^_^ | |
| how can happened if he make rebell there dont have point if my fame is good and he can solider how much i dont have solider and he get almost all my solider if i have soem 30k sniper then i m sure he get some 25k sniper i dont like that :S 5318 point | | | As far you are away as higher the number of soldiers he gets your soldier | |
| Zitat: 23. How can I start a revolution/holy war and what do I have to consider? First, the only difference between a revolution and a holy war is the fame that will be used to calculate the revolution (rebel) or holy war (fanatic). A revolution takes one hour, but if you succed the causes can be devastating: The city will turn disloyal and the president’s units partially will defect to your side. But revolutions always were a difficult topic in Modern Conquest, because there are so many factors, which take influence on success and failure of the revolution. That is why you get detailed help here.
Before you start a revolution you have to calculate your own “revolution-score” and the score of the president/mayor.
Revolutionist:
1) Look up your rebel fame level in the country, where the revolution shall take place. (-> present detailed information on this country). The stars are worth 1 point and the xx% become 0.xx
e.g. 4 stars and 77% -> 4.77 points
2) Look up the number of inhabitants of the city
Count the digits and substract 1. Then write the number of inhabitants behind the first number.
e.g. Paris 2,110,420 -> 7 digits – 1 = 6 -> 6.2110420 points
3) Look up how many rebels you have in the city
Like in 2) count the digits substract 1 and write the number behind. After that you have to divide this number by 2.
e.g. 1,000 rebels -> 4 digits – 1 = 3 -> 3.1 –> 1.55 points
Now add up all the points of 1), 2) and 3) to gain your score.
e.g. 4.77 + 6.211 + 1.55 = 12,531
4) Look up the political fame level of the president or mayor in the city you want the revolution
Just like in 1) but you have to double the value. When this fame is negative you later have to substract of the “revolution score” of the president. That is the reason, why political fame is that important for every serious “president player”.
e.g. 2 ensigns 80% -> 2.8 -> 5.6 / 1 protest sign 68% -> -1.68 -> -3.36
5) Look up the president’s / mayor’s infantery units in the city
Again this works like in 2) and 3), but you have to double the value.
It doesn’t matter if the units are fanatics, rebels or normal soldiers or if they are mixed.
e.g. 1,000 units -> 4 digits – 1 = 3 -> 3.1 -> 6.2 points
6) Look up the rebel fame of the politician in the statistics
This one can be problematic, because you can’t view the rebel fame in a certain country of other people. So you have to look in the statistics and take that value twice.
But most time the politicians don’t even have rebel fame anymore (-> 0 points). This is only for the beginning, when the future politicians don’t have political fame yet, to prevent too early revolutions.
Now add up the points of 4), 5) and 6) to gain the politicians score.
e.g. 5.6 + 6.2 + 0 = 11.8
Now compare the scores. If your score is higher, then the rebellion will be a success. Else you shouldn’t start a revolution.
For holy wars the formula is the same, except that you have to calculate with the fanatic fames and units.
As you can see, you have a bonus from your rebel or fanatic fame, when you start a career as a president, but it will soon be lost. Then the political fame will be most important – and if it is negative you can nearly watch your troops run away.
If you want you can also estimate how many troops will defect to you after the revolution. Therefore you have to look at the world map. In the background you can see little squares. Every square that the president is away from the revoluting city, means a defection of 5%. When (s)he is in the secret hideout, it will be even more.
Finally you can say, that for you as a revolutionist, the most important value is your rebel fame, while the presidents should rise their political fame.
A revolution can only be started, when the city has a mayor or if it is loyal under a president. But you can’t start a revolution, when the mayor or president him- or herself is in the city. | |
| i dont get much understand :S
but if i have fame good and he can do rebel :S i like last systemic if you have fame good then you dont lost nothing 5318 point | |
| The number of soldiers that you lose, only depends on how far you are away from the rebellion - roughly 5% for each square (on the world map) in distance. For example, if you were in Berlin and someone succeeded a rebellion in London, you lost about 15%.
And to succeed a rebellion, I just have to have more 'rebellion points'.
You can almost never be 100% save from rebellions, but the better your fame is, the harder it gets for me. | |
| dude you know you laying you know you can all time my solider where you are do rebel europa you start and there you get much and then you move africa there you get much solider and now america you get ssolider and you say you get nothing why you lay you get all time something :S
and you get all my Costa Rica army :S there no pointless come president some get easily you army and i lost much solider :S if need watch if time go run out then take country over 5318 point | |
| Where did I lie? I get all your soldiers, because you're in central Asia - pretty far away from Central America - so of course I get 100%. | |
| i see president is make easy destroy now 5318 point |
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